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What We Did
We are exploring the use of digital technologies such as, e.g. Augmented Reality (AR), to augment physical activity. We have used digital technologies to provide athletes with feedback on their performance and help them to maximise this. We have used AR to create Superhuman Sports that tap into the imagination of superpowers to increase the motivation for physical activities. Finally, we have combined augmentation with applied games in the health domain to create novel forms of engaging and objective motor function assessment.
Who Was Involved
Augmentation of physical activities is one research stream within the Applied Immersive Gaming Initiative (AIGI) at the HIT Lab NZ. Partners have been sports associations, professional sport teams, as well medical institutions. Future work is, e.g., planned with High Performance Sports NZ or SnowSports NZ.
Why It Matters
The ability to move is essential to human health and wellbeing. Injuries, along with disorders that impair motor function, have considerable impact on our mobility, which in turn may influence our ability to perform self-care, work, recreate, or return to a sport or level of activity that we previously enjoyed. Additionally, about 23% of adults are not physically active enough. Such insufficient physical activity is one of the leading risk factors for death worldwide.
Learn More
- Bank, P. J.; Cidota, M.; Ouwehand, P. E. & Lukosch, S. G., Patient-Tailored Augmented Reality Games for Assessing Upper Extremity Motor Impairments in Parkinson's Disease and Stroke, Journal of Medical Systems, 2018, 42, 246
- Dukalski, R.; Lukosch, S.; Schwab, A.; Beek, P. J. & Brazier, F. M., Exploring the Effect of Pacing Plan Feedback for Professional Road Cycling, Proceedings of the 13th conference of the International Sports Engineering Association (ISEA), 2020, 49
- Kunze, K. & Lukosch, S., Superhuman Sports – A Testing Ground for Augmenting Our Senses, XRDS, ACM, 2019, 25, 38-43